This gallery is a collection of some of the many materials I created for the Elliot Center in Gotham Knights.
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Between 2018 and 2020, I was part of the texture team at WB Games Montreal for about 2 years. This series provides an overview of my responsibilities on the project as the Principal Texture Artist, including detailed breakdowns and material balls. I was also responsible for setting up the shaders, blends, and working closely with the Environment Artists to provide feedback and best practices on how to utilize these recipes and texture the game.
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Every material showcased in this gallery was fully created in Substance 3D Designer/Painter and rendered in Marmoset Toolbag. While these materials were primarily intended for the Elliot Center, some of them were also included in the base library and can be found throughout the game.
Please note that some of these materials might have been altered or modified according to the art direction in the final game.
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Gotham Knight’s texture team was a very small one. Therefore, while we take ownership in our work, their creation was very much a collaborative effort.
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I hope you enjoy it and find this series of galleries useful!
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Checkout the final environment made by Arthur Glémée at the following link:
https://www.artstation.com/artwork/qeLrZL
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© 2023 WBEI. © & ™ DC. (s23)
Plaza Trim Breakdown
Stone and Metal Trim Breakdown
Ceiling Light Trim Breakdown
In this video, you can see some of the materials created for texturing the interior of the Elliot Center.